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Sonic and sega all stars racing ds review
Sonic and sega all stars racing ds review








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Eggman will squish everybody in his way, and Ulala bucks the trend by actually slowing down everything she passes. Jacky Bryant will kick over to super speed, Dr.

sonic and sega all stars racing ds review

Triggering this move will see Sonic and Shadow turning into their super forms, knocking out everyone in their way. Of course, you can also prompt it to explode on your own terms, if that's how you roll.īullet Bills have also been revamped for their Sega incarnation, appearing this time around as character-specific all-star moves. Firstly, no more blue shells! They've been replaced by a finely-balanced homing rocket, which will cruise along the track seeking out the leader of the pack. There are some interesting tweaks which manage to improve on the Nintendo original over and above the obvious cosmetic changes.

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The backdrops are more complex and detailed than most other racing titles on the platform, ranging from complex cityscapes to lush jungles full of vegetation (now, if only those explosions were 3D.). The artwork for each racer (even the tiny ones) is great, with a full complement of animations for wins, losses, various attacks and mid-air tricks. The game also looks gorgeous, with Sumo Digital deserving a big pat on the back for pushing the limits of the handheld. While it's a pity you have to unlock two-thirds of the music to enjoy it fully, this one might be worth it, otherwise you're stuck with the same eight tunes for 24 courses. Different vehicle engines all have their own unique sounds, and the character voices sound identical to their appearances in other games (except for maybe Alex Kidd and the House of the Dead zombies, who never spoke in their original appearances).

sonic and sega all stars racing ds review

While there's a variety of vehicles on offer (including cars, bikes and hovercrafts), there's not really that much difference between them in terms of handling, which is a bit disappointing.īut! As a standalone release, the game does score some big wins. The racing itelf is pretty standard and kinda familiar: powerslides and powerups abound, and special attention is given to drifting (the longer you drift the faster you go). Perhaps it's just that we already have a Mario Kart for DS and we don't need another one. It just didn't grab me as much as I wanted it to, and I'm not sure why. That said, there's still a certain something lacking from this handheld racer.

sonic and sega all stars racing ds review

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They've also packed in 55 Challenge mode missions, plus six four-race cups to compete in, a whole bunch of single races, time trials and the inevitable multiplayer, either with friends in the same room or via WFC (although from what we've seen, it's not quite as good as the competition's). Sega come to the party well-prepared, with characters we know and love (hello, Ryu from Shenmue!), and a collection of music and courses based on their extensive back catalogue of hit releases (see: House of the Dead EX, Jet Set Radio Future.). On paper, Sonic & SEGA All-Stars Racing for DS looks like it could just be another one to add to the pile - putting well-known gaming characters into go-karts and hurtling them around a track.įortunately, it's actually not that simple.

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Nintendo's Mario Kart series pretty much defined an entire genre of games that has since been populated by clones which try pretty hard but never quite reach the lofty peaks of the original. Rather than skirting around the obvious, I'm going to start off by addressing the elephant in the room.

sonic and sega all stars racing ds review

Platform reviewed on: Nintendo DS (Also available on: Nintendo Wii)










Sonic and sega all stars racing ds review